One of the biggest annoyances I face when coding something is when your program suddenly stops working for no apparent reason. It happened this weekend when I was working on
Gonna Catcha.
I was just going abut my usual business when all of a sudden the game would no longer run after compiling. My guess was that the project got corrupted somehow, so I decided to make it anew.
GameMaker: Studio's ability to easily transfer resources between projects and the fact that the projects themselves are just large collections of image, audio and XML files made this relatively painless.
In the graphical department, I made some major changes. Not being much of an animator, I had a lot of trouble doing the side walk cycles for each character. As of my last post, I had something that looked like walking, but it still looked awkward. After reading
this tutorial (which I had previously encountered during my undergraduate studies in game development in the days of yore), I realized that I was missing a "Passing" frame in the walk cycle, and that I made it overly complicated. So after much tweak, this is the end result:
|
I haven't even finished Level 3 and I've already tightened up those graphics a little bit. |