In addition to fixing these bugs, the next version, v.0.8.0, will replace the single high score of the current version with a high score table (or two). Here is a screenshot of what it looks like so far:
In addition to keeping track of the top ten scores, it will keep track of the other standard high score information: player initials and the highest round reached. I am considering a second, separate high score table for co-op mode, which will also keep track of which character the player used.
Well, that's all I can do to make this sound bigger and more important than it really is. I'll be doing another meatspace test this Friday. I should really try to finish this before then.
In other news, when I woke up today, I was greeted by this on /r/gamemaker:
As someone work mainly works with vectors for higher-resolution artwork (i.e. not low-res retro sprites), I am pleased by this turn of events.
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