Gonna Catcha is gonna be shown in the Arcade at the
Bit Bazaar Winter Market on December 7 (the day after this post was originally published). Being an arcade-style game played in an arcade-style environment;
Gonna Catcha will be put to the ultimate test in its own element. I've been working hard to get it polished up for public playing. Here's a list of changes and improvements I made between v.0.7.4 and v.0.8.2:
High Score Tables and Name Entry
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| Your name registrated |
This is no doubt the biggest change to the game since the latest update. Instead of only keep track of one high score value,
Gonna Catcha now keeps track of
twenty high score values: the top ten for single-player and the top ten for co-op. Not only that, it also keeps track of the highest round reached for that playthrough and, of course, the player's initials, so that your valiant efforts will be remembered forever for future generations to admire, until someone bumps you off the list. Hmm, better stock up on quarters and snacks.
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| AAA - the undisputed champion |
Instructions Screen
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| Crash course in spirit catching |
As I mentioned earlier, Gonna Catcha will played in an arcade-style environment at the Bit Bazaar. As such, players won't be able to read the manual to figure out how to play the game. Heck, they won't even get the luxury of instructions printed on a cabinet. Sure, I'll be there to help people out if needed, but frankly, after explaining the rules to the many new players to the game in previous playtesting sessions, I'm getting tired of it.
To minimize confusion and delay, I added the above instructions screen, which is shown just before the first round starts. This explains the basic rules and goal of the game: what you can touch, what you can shoot and what the heck is going on. The game's "hidden" rules can be learned through experience. Hey, at least I'm not charging anyone multiple payments of 25¢ to learn the game by trial-and-error.